Gamified Virtual Reality exercises

Gamified Virtual Reality exercises

Gamified Virtual Reality exercises Thumbnail

Utilizing virtual reality to teach different skills

  • Group Size 0-20
  • Time Frame <60 minutes
  • Facilitation Level High
  • Contributes to Apply & Understand & Activate

Virtual reality can be utilized for teaching different skills before trying them in real life.

COVE – Conceptual Orienteering in Virtual Education teaches students rock fracture mapping by utilizing standalone VR-headsets and photogrammetry. It also gives students instant feedback about their performance.

Credit

Lauri Uotinen, Mateusz Janiszewski, Xiaoyun Zhang, Jussi Leveinen, Mikael Rinne https://onlinelearning.aalto.fi/aol/pilot/cove-conceptual-orienteering-in-virtual-education

Back to Digital Toolkit